Friday, November 27, 2009
Wednesday, November 25, 2009
35 . p u r r r f e c t




developments on the corsair project, moving into 3d
and altering the style a bit to something less edgy, and
a tad more familiar. attempting a steam boat willie - gone sexy
elongated, sort of style mixture
there are two models made and rigged so far for our heroins
and a mostly completed model of her apartment where one
of the scenes will occur. still working on some more
characters and costumes for these two, will be updating
with more very soon! stay tuned.
©perry dixon maple
Tuesday, November 24, 2009
Saturday, October 31, 2009
33 . p r i n c e s s . r e m i x

another character project, this time a completely different
take on the film, princess bride, trying to push it over into something
completely new just to find out how far it will stretch.
went for an aesthetic with a toy like feel
and design style based on the idea of:
geometric versus organic
©perry dixon maple
catalogue:
character design,
concept
Saturday, October 10, 2009
Sunday, September 27, 2009
Tuesday, September 15, 2009
Wednesday, August 12, 2009
29 . a c r o s s . t h e . w a t e r


overlapping, three layer silkscreen
this print was an absolute pain, the
screen kept getting clogged, and with
all the color variations the whole
process ended up taking far more time
than expected but hey, that's how it goes
the prints came out good in the end
and that's all that counts.
this is a print about the little egg girl, les oufs,
featuring several of the characters from her story
she is on the left, holding her imaginary friend's hand,
while the others range from the magic serpent which will
grant three-and-a-half wishes, no more no less! to the
evil shadow man on the very end, hanging on to the edge
of the cliff, who wishes to eat her imaginary friend's heart,
here in a 20X27" print.
©perry dixon maple
Monday, August 10, 2009
28 . v e r v e . g u m
first animation with maya, featuring my logo character, and
character from the story "dappa", VERVE. still adding the finishing touches
but stay tuned, i will have the post of the video up very soon!
meanwhile, here are some screen shots of the environment
©perry dixon maple
character from the story "dappa", VERVE. still adding the finishing touches
but stay tuned, i will have the post of the video up very soon!
meanwhile, here are some screen shots of the environment
©perry dixon maple
Sunday, August 09, 2009
27 . c o m a t o s e . l u c k
beat boards for the animation
stills from the actual animation still in progress
these are some pieces from an animation i'm working on,
a lot of late nights already, but i'm still working on defining
the visuals, i've never done anything with traditional
animation in it before, and believe me, it has been a
huge learning experience. here i've got the beat boards,
costume designs + a few shots form the actual animation
still in progress. i've got a feeling this one's going
to undergo a few more changes before it makes
it to the finish line.
©perry dixon maple
Tuesday, July 21, 2009
Sunday, July 12, 2009
Sunday, June 28, 2009
Friday, June 19, 2009
23 . y o u . c a n . r u n




a stella : doppelgänger silkscreen print with four layers:
green, grey, orange, + black. i tried to incorporate a narrative
into the piece which could be understood without knowing this story
the main character, STELLA [upper left] has a shot gun and has the intent
of killing all the other characters, running zig-zag to bottom right. so the
piece sort of works like an old 2D video game in the style of
the old parker brother's board game:
CLUE (the original)
we follow her down the stairs where
the PRETTY BOY is standing at first to hold her off,
then on the next level DR. CRUEL has revealed a
secret doorway leading to the basement, where
the MYSTERIOUS MAN IN HAT is calmly headed to
the edge of the canvas where HAZEL, stella's
doppelgänger, has ripped off the frame
to escape!
[prints are 20X30"]
(c)perry dixon maple
Sunday, June 07, 2009
22 . d a p p a . m o r p h

quick little morphing exercise from 2d animation class.
used four characters from dappa and had to
turn them into one another. frames drawn
in illustrator. click to see quicker version.
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